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How to make three.js Ray caster detect Collada objects

Three.js' Ray caster successfully detecting a Pulsar transport vehicle. Unfortunately, three.js’ Ray class currently doesn’t detect intersections with imported Collada objects. Unfortunately, because I...

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Ascent – A WebGL Space Simulator Framework

Quite a while ago, I started RavenJS. It was awesome fun. Seeing it grow, and in the end, being able to walk the landscape, was an amazing experience. It triggered sweet memories from the past, and...

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Ascent Update: Shooting at Things with three.js

One of the main missing things in Ascent is “Being able to shoot at things”. To solve this, the first question is “What to shoot?”. Ok, there are rockets. But what about the...

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Optimizing the THREE.js Ray Casting Class

As I mentioned before, the THREE.js Ray class is not very optimized regarding memory usage. Of course, you should avoid expensive operations like ray casting, but it seems to be the cheapest way to...

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Mouse-Picking Collada Models with THREE.js

Finding a Collada model that has been “clicked on” in a scene seems to be a common issue, and I’m getting quite some emails asking me about details. So here’s a how-to with annotated code. The whole...

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Mouse-Picking Collada Models with three.js, Part II

Roughly a year ago, I wrote about detecting COLLADA models with a three.js ray caster. That code was written for three.js revision 49 – whereas the current revision is 62. A lot of things changed since...

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